Survivalist

All clothing assets were created as modular, interchangeable elements for player customization, supporting layered gear such as tactical vests under backpacks as well

All clothing assets were created as modular, interchangeable elements for player customization, supporting layered gear such as tactical vests under backpacks as well

Survivalist

During my time at Point Blank Games, I had the pleasure of bringing this real-time character to life. The process began with a Metahuman base, using its mesh and textures as a starting point, which I then customized and refined to match the character's vision.

Clothing was created in Marvelous Designer, which was a highlight of the project. I had the chance to dive deeper into the software and its workflow, especially when integrating it with ZBrush, more than I’ve ever done before.

Shoes and gloves were out of my task.

Environment assets are from the Fab Asset Store.

Hope you enjoy the work. Thanks for checking it out!