As part of my task, I was responsible for creating the female version design of the generic armor for the player and enemies that matched their male counterparts. My mission was to make sure that the female versions matched the male versions in terms of style, power, and flair. So, we utilized the same low-poly mesh for the body armor but gave it a totally new look that represented the faction's identity.
All armor pieces such as body armor and helmets/hoods were used for both enemies and the player.
Art Direction by Marc Fenselau
https://www.artstation.com/marcfenselau
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