Finally, I can show Sima, the character I worked on in my last semester. This is the result of my thesis work. My goal was to create a full realistic looking asset, which was inspired by the talented Grafit Studio concept art for Rise of Heroes.
For the hair, I was using the XGen workflow, for the first time.
Sculpting was done in ZBrush, Skin details were done with displacement map from Texturing XYZ. The cloth was simulated in Marvelous designer and also modeled in Maya.