Orc Bust (Warcraft)

Orc Bust (Warcraft)

I had the pleasure at the IdeenExpo 2019 in Hannover, Germany to demonstrate how characters are developed for game productions. This orc bust is based on the orc designes of the World of Warcraft franchise and is the result of four days of the demonstration. For the whole process, I used ZBrush for sculpting and texturing. Maya was used for traditional modeling and retopologizing.

I will keep the process and refine the model and textures so I can render it correctly in Marmoset in the future.